Questions
Everything people actually ask before buying — including the awkward ones.
Last updated 18 August 2026
It's a URL Clash Royale generates that looks like https://link.clashroyale.com/invite/friend/…. When you tap it on a device with the game installed, it sends a friend request to whoever created it.
It is not a code, an account, or an item. It is an invitation, and it works exactly once per person.
A slot on a pro's friend list. Clash Royale caps every player's friend list at 200 people, pros included, so a place on that list is genuinely finite — when a pro shows as sold out here, their list is actually full.
The link is just how we hand the slot over. That's why a sold-out pro stays sold out until they actually clear space.
Three things the game allows between friends: run friendly battles against them, spectate their matches live — including ladder pushes — and message them in-game.
What you get is access, not a service contract. Pros are not obliged to play you on demand, and none of them promise coaching unless it is written into their listing.
No. We never ask for credentials of any kind, and you should refuse anyone selling Clash Royale access who does. You give us an email address; we give you a link.
Within 12 hours, guaranteed. In practice most orders are delivered the second you pay, because the pro has already given us links to hold.
We deliberately do not advertise "instant". Occasionally a pro is at the 200-friend cap and has to clear someone by hand first. Promising 12 hours and usually beating it costs us nothing; promising instant and missing it would cost you your confidence.
Delivered in 12h, or your money back
You are refunded in full, automatically. A scheduled job checks for overdue orders every 15 minutes and issues the refund itself — you don't contact us, you don't claim anything, and there is no review step.
Full detail on the refunds page.
5 times, and the page expires 72 hours after delivery. Both limits exist for the same reason: a friend link works for whoever taps it first, so an order page left open on a shared screen is a real way to lose the slot you paid for.
If you hit either limit, the order page will email you a fresh window — at the address that placed the order, and nowhere else.
Tap it on the device where Clash Royale is installed, not a desktop browser. If the game opens but no request appears, the pro's list may have momentarily filled — email support@procrlink.com with your order page address and we'll issue a replacement or refund you.
This is the honest answer: we cannot stop them. A friend list belongs to the player, and the game gives them an unrestricted right to remove anyone.
What we do control is our response. If a pro removes you within 30 days of purchase and you didn't break their listed rules, email us and we will either get you re-added or refund you in full. Beyond 30 days we'll still ask the pro on your behalf, but we can't promise an outcome.
Pros who remove buyers repeatedly get delisted. Our incentive and yours point the same way here.
Yes. Harassment, spam, begging for free accounts or cards, or anything that breaks Supercell's terms will get you removed, and that is not refundable. Treat the slot as access to a person, because that is what it is.
No. The link is tied to the invitation the pro generated, and re-selling a revealed link is the one thing that would let two people claim one slot. Orders found to be resold are revoked without refund.
You're buying nothing in-game: no account, no currency, no items — just a pro's consent to accept your friend request. Every pro on this site has agreed in writing to sell slots on their own list, and we cannot publish one who hasn't.
FriendLink is independent and is not affiliated with, endorsed by or sponsored by Supercell.
Email support@procrlink.com with the address of your order page. That page identifies your order completely, so there is nothing else you need to send us.